Drop a high-fps recording and get real motion blur back. Free in your browser. Your footage never leaves your PC.
39% closer to real motion blur than f0e's blur in our 120fps test.240fps is ideal, 120 works great. OBS, ShadowPlay or your game's replay tool all do it.
Every 60fps frame is built from the real frames behind it, mixed as light the way a camera sensor does.
Smooth motion, bright flashes, crosshair still sharp. Your game sound comes along untouched.
Same footage, same AI in-between frames, only the blending changed. Measured against true motion blur built from 960 real frames per second.
| Feature | gravoq | blur (f0e) | Editor plugins (RSMB) | Online editors (Kapwing) |
|---|---|---|---|---|
| Mixes frames as light | Yes | No, averages pixel values | Different method (optical flow) | Not stated |
| Runs in your browser | Yes, nothing uploads | No, desktop install | No, inside an editor | Uploads to their servers |
| Made for gameplay | Yes | Yes | General video | General video |
| Price | Free web tool · desktop has free monthly credits | Free, open source | About $110+ plus an editor | Free with watermark, 720p |
Tested on 4.5 seconds of 960fps Xonotic gameplay with HUD, October 2026. Errors are average pixel error against true motion blur. Competitor details checked on their own sites in October 2026.
Your graphics card does the work right here in the browser. A 2-second 240fps clip finishes in under a second.
The desktop app takes 160–240fps recordings, fixes uneven frame pacing and renders smooth 60fps video locally. Coming to macOS and Windows.
Turn 160–240fps recordings into consistent 60fps, keeping the motion detail you captured.
Finds repeated frames from capture lag, removes them and fills the gap.
A fast preset for everyday clips, or more render time where accuracy matters.